Using the provided character as exact visual reference, create a pixel art sprite sheet for a PhaserJS-ready idle animation.

The sprite sheet must be a clean grid layout, perfectly aligned, with consistent frame size.

Animation: Idle
– Subtle mouth movement (breathing / small mouth motion)
– Tail swaying gently
– Occasional eye blinking

Technical requirements:
– Each frame: 128x128 pixels (or closest optimal size maintaining sharp pixel clarity)
– No extra padding or margins between frames
– Uniform background (transparent preferred)
– Pixel-perfect edges, no blur or anti-aliasing
– Consistent character position across all frames (no jitter)

Style:
– Cute pixel art
– Exact color palette and proportions matching the original character
– Front-facing view

The result must be a perfect idle animation sprite sheet, fully usable in PhaserJS, ready to be imported with frameWidth and frameHeight without manual correction.

Generated Pixel Art

"Using the provided character as exact visual reference, create a pixel art sprite sheet for a PhaserJS-ready idle animation. The sprite sheet must be a clean grid layout, perfectly aligned, with consistent frame size. Animation: Idle – Subtle mouth movement (breathing / small mouth motion) – Tail swaying gently – Occasional eye blinking Technical requirements: – Each frame: 128x128 pixels (or closest optimal size maintaining sharp pixel clarity) – No extra padding or margins between frames – Uniform background (transparent preferred) – Pixel-perfect edges, no blur or anti-aliasing – Consistent character position across all frames (no jitter) Style: – Cute pixel art – Exact color palette and proportions matching the original character – Front-facing view The result must be a perfect idle animation sprite sheet, fully usable in PhaserJS, ready to be imported with frameWidth and frameHeight without manual correction."

Pixel ArtAI GeneratedGame Asset