"Create a transparent PNG sprite sheet for a 2D game character. Character: A normal warrior-class male character, rugged and gritty, with worn leather/metal armor, boots, gloves, a belt, and simple weapon-ready adventurer styling. He should look practical, battle-worn, and grounded, not magical or overly fantasy-stylized. Sprite style: Pixel art / game-ready sprite sheet style. Keep the character design consistent across every frame, including proportions, armor, colors, facial features, hair, clothing, and equipment. Canvas and frame requirements: - Each individual frame must be exactly 128x128 pixels. - Transparent background only. - PNG format. - Arrange the sprite sheet in a clean grid. - No borders, labels, text, shadows, background art, or decorative elements. - Every frame must be evenly spaced and aligned so it can be sliced cleanly in Piskel. Animation requirements: Create a complete 4-direction walking sprite sheet: - Row 1: walking down / front view - Row 2: walking left - Row 3: walking right - Row 4: walking up / back view Use 4 frames per direction: 1. Standing/neutral step 2. Left foot forward 3. Standing/neutral step 4. Right foot forward Final sprite sheet size: - 4 columns x 4 rows - 16 total frames - Each frame: 128x128 pixels - Total sprite sheet size: 512x512 pixels Important: The character must remain centered in every frame. The walking pose should change naturally between frames, but the design must remain consistent. Make it clean, readable, and ready to import into Piskel or a game engine., in Pixel Art style"