Create a pixel art shooting animation spritesheet for this character.

Character:
- Side-view 2D pixel art male hunter/soldier.
- Brown hair, dark brown coat, dark pants, boots.
- Backpack on his back.
- Holding a long rifle with both hands.
- Keep the exact same outfit, colors, proportions, weapon, and pixel-art style as the reference image.

Animation:
- Shooting rifle to the right.
- 6 frames.
- Character stands in place.
- Rifle aims horizontally to the right.
- Frame sequence:
  1. Idle aiming pose.
  2. Slight body tension before firing.
  3. Firing frame with small muzzle flash.
  4. Recoil frame: rifle moves slightly backward, shoulders react.
  5. Recovery frame: rifle returns forward.
  6. Back to aiming pose.
- Minimal movement in legs.
- Slight upper-body recoil only.
- Backpack moves slightly from recoil.
- No walking.
- No jumping.
- No camera movement.

Output:
- Transparent background.
- Sprite sheet.
- Consistent character size in every frame.
- Same pixel resolution and pixel density.
- Center character in each frame.
- Game-ready animation for Unity/Godot.

Generated Sprite Artwork

"Create a pixel art shooting animation spritesheet for this character. Character: - Side-view 2D pixel art male hunter/soldier. - Brown hair, dark brown coat, dark pants, boots. - Backpack on his back. - Holding a long rifle with both hands. - Keep the exact same outfit, colors, proportions, weapon, and pixel-art style as the reference image. Animation: - Shooting rifle to the right. - 6 frames. - Character stands in place. - Rifle aims horizontally to the right. - Frame sequence: 1. Idle aiming pose. 2. Slight body tension before firing. 3. Firing frame with small muzzle flash. 4. Recoil frame: rifle moves slightly backward, shoulders react. 5. Recovery frame: rifle returns forward. 6. Back to aiming pose. - Minimal movement in legs. - Slight upper-body recoil only. - Backpack moves slightly from recoil. - No walking. - No jumping. - No camera movement. Output: - Transparent background. - Sprite sheet. - Consistent character size in every frame. - Same pixel resolution and pixel density. - Center character in each frame. - Game-ready animation for Unity/Godot."

Sprite ArtAI GeneratedGame Asset