"A massive, grotesque boss enemy, extremely overweight with exaggerated proportions: huge hanging belly, thick arms, short powerful legs, deformed face with broken teeth and scarred skin. He is a former war prison warden turned battlefield scavenger, too large for standard armor. His outfit tells his past: a torn leather warden’s harness stretched painfully across his torso, engraved with faded insignias and prisoner tally marks; rusted iron plates stolen from fallen soldiers bolted onto his shoulders and forearms; multiple heavy restraint belts and chains wrapped around his waist, once used to bind others, now barely holding his own mass together. A ragged executioner’s cloth skirt hangs from his hips, stained and frayed, swaying with every step. Oversized iron greaves and cracked boots slam into the ground, dented from years of abuse. High-step walking animation cycle: each step is slow and heavy. He lifts one leg high with effort, pauses to show imbalance, then slams it down violently. His belly, belts, and chains lag behind the motion, armor plates clank, dust and debris kick up on impact. Strong up-and-down motion, exaggerated weight, visible strain in every frame. Dark fantasy game art style, realistic materials, cinematic lighting, gritty textures, neutral background, full-body character animation reference, intimidating boss presence."