"Create a retro arcade fighting game character sprite sheet in the style of Street Fighter II, featuring a Director / Field Producer as a playable fighter. The character represents ultimate authority on a film set, calm, powerful, and slightly disconnected, controlling everything while barely looking up from their phone. Character appearance: Raspberry beret (stylish, slightly eccentric, indie filmmaker vibe) Denim button-up shirt with sleeves rolled up Denim jeans Snake-skin boots Sun visor worn at all times Wireless earbuds (AirPod-style) Smartwatch Large modern smartphone always in hand Confident posture with minimal movement Core concept: This character fights using money, status, and indifference instead of physical aggression. They are calm while chaos unfolds around them. Art style: Classic 1990s arcade fighting game pixel art Capcom / Street Fighter II aesthetic Bright arcade colors Bold, readable silhouette Slightly exaggerated proportions Clean animation frames Side-facing 2D fighting stance Transparent or neutral background Designed as a game-ready sprite sheet Sprite sheet poses to include (grid layout): Idle stance Arms folded, looking down at phone, scrolling Idle gesture Reading the day’s schedule off phone without looking up Victory / Selection Small, controlled fist pump while still focused on phone Fun pose Takes a photo, sends it, pauses, then laughs at response Fight start Briefly glances up, gives a lazy half-wave, unimpressed Attack Throws a dramatic handful of cash forward like a projectile Receive damage Reacts minimally, annoyed, throws money in frustration Injured Aggressively “making it rain” money while losing composure Knocked out Still on phone, calmly calls a ride A car appears and they casually exit the scene Important visual details: Phone is visible in nearly every pose Cash/money appears during attack and damage animations Expressions are subtle, controlled—not exaggerated Movement is minimal compared to other fighters Humor comes from contrast: powerful but disengaged Layout requirements: Organized sprite sheet grid Even spacing between animation poses Consistent scale and alignment for game use Clean silhouette readable at small size"