Create a high-quality World of Warcraft–style fantasy mouse cursor sprite sheet with 16 frames (4x4 grid) on a transparent background (PNG with alpha).

ABSOLUTE POSITIONING RULE (VERY IMPORTANT):

The cursor must be in the exact standard cursor pose/orientation: pointing up-left (~45°) like a normal PC arrow cursor.

The cursor must be anchored to the top-left hotspot like a real cursor:

The tip of the arrow is the hotspot.

The tip must be placed consistently at the same pixel position in every frame.

Do NOT rotate the cursor sideways, do NOT change its orientation between frames.

Style / look:

Matches classic WoW UI cursor vibe: golden ornate metal arrowhead, slightly chunky, hand-painted RPG UI style

Crisp edges, strong readability at small size

Subtle baked shading/occlusion, no heavy drop shadow

Frames / animation:

Frame 1 (top-left) = idle cursor (no fire, clean gold arrow)

Frames 2–16 = click animation:

Cursor looks slightly “pressed”/snapped (tiny squash/press only)

Short fire burst appears at the arrow tip/front

Fire builds quickly, peaks mid animation, fades out by last frame

Keep cursor silhouette stable; no big movement/rotation

No noise, no spark columns, no background artifacts

Technical:

Output: PNG, transparent background

Sheet layout: 4 columns x 4 rows

Each frame: 256x256 px (or 128x128)

Cursor is centered similarly BUT hotspot tip stays fixed:

Keep enough padding so fire never gets clipped

Clean alpha edges (no black halos)

Generated Sprite Artwork

"Create a high-quality World of Warcraft–style fantasy mouse cursor sprite sheet with 16 frames (4x4 grid) on a transparent background (PNG with alpha). ABSOLUTE POSITIONING RULE (VERY IMPORTANT): The cursor must be in the exact standard cursor pose/orientation: pointing up-left (~45°) like a normal PC arrow cursor. The cursor must be anchored to the top-left hotspot like a real cursor: The tip of the arrow is the hotspot. The tip must be placed consistently at the same pixel position in every frame. Do NOT rotate the cursor sideways, do NOT change its orientation between frames. Style / look: Matches classic WoW UI cursor vibe: golden ornate metal arrowhead, slightly chunky, hand-painted RPG UI style Crisp edges, strong readability at small size Subtle baked shading/occlusion, no heavy drop shadow Frames / animation: Frame 1 (top-left) = idle cursor (no fire, clean gold arrow) Frames 2–16 = click animation: Cursor looks slightly “pressed”/snapped (tiny squash/press only) Short fire burst appears at the arrow tip/front Fire builds quickly, peaks mid animation, fades out by last frame Keep cursor silhouette stable; no big movement/rotation No noise, no spark columns, no background artifacts Technical: Output: PNG, transparent background Sheet layout: 4 columns x 4 rows Each frame: 256x256 px (or 128x128) Cursor is centered similarly BUT hotspot tip stays fixed: Keep enough padding so fire never gets clipped Clean alpha edges (no black halos)"

Sprite ArtAI GeneratedGame Asset