Now create the exact same full set again,
but the character is holding a firearm in a natural combat-ready pose.

Weapon behavior rules:

Arms positioned as if aiming or shooting

Running animation adapted to holding weapon

Idle with weapon held ready

Mid-stride frames still clearly dynamic

No distortion of character proportions

Same perspective and scale as Version A

For each direction:

Idle with weapon

Run right leg forward with weapon

Run mid stride with weapon

Run left leg forward with weapon

Same directions:

Front

Back

Side

All four diagonals

Animation consistency:

Arms swing opposite to legs (unless aiming)

Weapon angle consistent with direction

Clothing and hair subtly react to motion

No design drift between frames

Output:
One large sprite sheet grid
All frames evenly spaced
Clear separation between no-weapon and weapon sets

Generated Sprite Artwork

"Now create the exact same full set again, but the character is holding a firearm in a natural combat-ready pose. Weapon behavior rules: Arms positioned as if aiming or shooting Running animation adapted to holding weapon Idle with weapon held ready Mid-stride frames still clearly dynamic No distortion of character proportions Same perspective and scale as Version A For each direction: Idle with weapon Run right leg forward with weapon Run mid stride with weapon Run left leg forward with weapon Same directions: Front Back Side All four diagonals Animation consistency: Arms swing opposite to legs (unless aiming) Weapon angle consistent with direction Clothing and hair subtly react to motion No design drift between frames Output: One large sprite sheet grid All frames evenly spaced Clear separation between no-weapon and weapon sets"

Sprite ArtAI GeneratedGame Asset