"Now create the exact same full set again, but the character is holding a firearm in a natural combat-ready pose. Weapon behavior rules: Arms positioned as if aiming or shooting Running animation adapted to holding weapon Idle with weapon held ready Mid-stride frames still clearly dynamic No distortion of character proportions Same perspective and scale as Version A For each direction: Idle with weapon Run right leg forward with weapon Run mid stride with weapon Run left leg forward with weapon Same directions: Front Back Side All four diagonals Animation consistency: Arms swing opposite to legs (unless aiming) Weapon angle consistent with direction Clothing and hair subtly react to motion No design drift between frames Output: One large sprite sheet grid All frames evenly spaced Clear separation between no-weapon and weapon sets"