Body Movement:

The chest area should rise and fall smoothly to simulate inhaling and exhaling.

The cloak and hood should slightly shift with the chest movement — the bottom of the cloak expands slightly as the chest rises and contracts as the chest falls.

The movement should be subtle and natural, not exaggerated.

Timing:

One full breath cycle (inhale + exhale) should last about 2–3 seconds.

Inhale should take slightly less time than exhale (e.g., 0.9 seconds inhale, 1.1 seconds exhale).

Eyes and Head:

The glowing eyes remain steady, but can have a tiny soft glow pulse in sync with breathing if desired.

The head remains mostly still, with a slight downward movement on inhale and slight upward on exhale, very subtle.

Arms and Hands:

Arms remain relaxed at sides, but hands may slightly shift or sway with the cloak movement.

Additional Details:

The animation loop should be seamless, so it can repeat indefinitely.

Maintain the dark hooded, glowing eyes style.

The character should stay front-facing, no rotation or turning.

Background should be transparent if generating a render for compositing.

Generated Sprite Artwork

"Body Movement: The chest area should rise and fall smoothly to simulate inhaling and exhaling. The cloak and hood should slightly shift with the chest movement — the bottom of the cloak expands slightly as the chest rises and contracts as the chest falls. The movement should be subtle and natural, not exaggerated. Timing: One full breath cycle (inhale + exhale) should last about 2–3 seconds. Inhale should take slightly less time than exhale (e.g., 0.9 seconds inhale, 1.1 seconds exhale). Eyes and Head: The glowing eyes remain steady, but can have a tiny soft glow pulse in sync with breathing if desired. The head remains mostly still, with a slight downward movement on inhale and slight upward on exhale, very subtle. Arms and Hands: Arms remain relaxed at sides, but hands may slightly shift or sway with the cloak movement. Additional Details: The animation loop should be seamless, so it can repeat indefinitely. Maintain the dark hooded, glowing eyes style. The character should stay front-facing, no rotation or turning. Background should be transparent if generating a render for compositing."

Sprite ArtAI GeneratedGame Asset