"男孩向前挥剑: # Role: Expert 2D Game Animator & Pixel Sprite Sheet Artist # Task: Generate a frame-by-frame attack animation sequence based on the provided reference image. ## 【Part 1: Technical Framework / 动画框架约束】 (English) - Output Format: A horizontal Sprite Sheet with a 1x6 Grid (one row, six columns). - Alignment: Every frame must have identical dimensions. The character must be perfectly centered within each 256x256 pixel cell to ensure no "jittering" in Godot. - Visual Consistency: Character identity (brown hair, blue shirt, navy shorts, leg band-aid, sword design) must be 100% consistent with the reference image. - Style: High-fidelity 2D Fantasy Pixel Art, 6-head tall proportion, 45-degree top-left lighting. - Background: Strictly pure solid white background (#FFFFFF). ## 【Part 3: Physics & Perspective / 物理与透视校准】 (Hybrid) - Perspective: 保持 3/4 俯视战棋视角(3/4 isometric tactical view)。 - Physics: 挥剑时头发和衣服下摆应有轻微的物理偏移(Dynamic physics for hair and clothing during the swing)。 - Scale Control: 确保在每一帧中,角色的头身比(6-head tall)和身高像素高度保持绝对恒定,避免缩放感。 --- ## 【Part 4: Quality & Negative Prompts / 质量控制与负向指令】 (English) - Constraint: Ensure no motion blur between frames; each pixel must be crisp. - Strictly Prohibit: No overlapping frames, no camera zoom, no inconsistent limb lengths, no missing weapon, no ground shadows. - Negative Prompt: (3D style, blurry edges, photorealistic, messy grid, character not centered, changing clothes, disappearing band-aid)."