"Generate a 2D pixel art spritesheet of a game character. View: side view (platformer style), facing right. Animations (each in separate rows): 1. Idle animation – 6-8 frames (subtle breathing, slight movement) 2. Walk animation – 6-8 frames (smooth walking cycle) 3. Run animation – 6-8 frames (faster, more dynamic movement) 4. Attack animation – 6-8 frames (sword slash with motion) 5. Hit / damage animation – 4-6 frames (character recoiling from impact) Style: - clean pixel art - similar to Hollow Knight / Dead Cells style - high contrast, smooth animation - consistent character design across all frames Layout: - each animation in one row - equal spacing between frames - uniform frame size - centered character in each frame - white or transparent background"