Generate a WW2 isometric sprite sheet for a turn-based strategy game.

STYLE: hand-painted 2D sprite, painterly style, dimetric projection, military map marker style
COLORS: historically accurate WW2 military colors, muted earth tones, authentic uniforms  
BACKGROUND: transparent background
LAYOUT: arranged in a uniform sprite sheet grid, equal cell sizes, labeled with unit ID below each sprite
CELL SIZE: each sprite cell is 64x64 pixels
DETAILS: subtle drop shadow beneath unit, clean 1-pixel outline around all sprites

CONSISTENCY RULES:
- All infantry figures must be the same pixel height
- All tanks must be consistent scale relative to infantry
- Uniform art style, palette, and shading across ALL units
- Each sprite fully contained within its cell
- Clear, readable silhouettes at target size
Each unit should have a secondary damaged/suppressed variant directly to its right.
Each unit should have 4 isometric facing directions in a 2x2 sub-grid.

UNITS (1 total):
  - [us_rifle_squad] US Rifle Squad (United States): US Army infantry with M1 Garand rifles and one BAR automatic rifle, M1 helmets, olive drab uniforms, in Hand-Drawn Art style

Generated Sprite Artwork

"Generate a WW2 isometric sprite sheet for a turn-based strategy game. STYLE: hand-painted 2D sprite, painterly style, dimetric projection, military map marker style COLORS: historically accurate WW2 military colors, muted earth tones, authentic uniforms BACKGROUND: transparent background LAYOUT: arranged in a uniform sprite sheet grid, equal cell sizes, labeled with unit ID below each sprite CELL SIZE: each sprite cell is 64x64 pixels DETAILS: subtle drop shadow beneath unit, clean 1-pixel outline around all sprites CONSISTENCY RULES: - All infantry figures must be the same pixel height - All tanks must be consistent scale relative to infantry - Uniform art style, palette, and shading across ALL units - Each sprite fully contained within its cell - Clear, readable silhouettes at target size Each unit should have a secondary damaged/suppressed variant directly to its right. Each unit should have 4 isometric facing directions in a 2x2 sub-grid. UNITS (1 total): - [us_rifle_squad] US Rifle Squad (United States): US Army infantry with M1 Garand rifles and one BAR automatic rifle, M1 helmets, olive drab uniforms, in Hand-Drawn Art style"

Sprite ArtAI GeneratedGame Asset