pixel art sprite sheet, 32x32 per frame, consistent character design

character:
a small red hooded figure, glowing white eyes, black face, no mouth, simple rounded body, short limbs, minimal shading, consistent silhouette in all frames

STRICT layout:

* 4 rows = directions
  row 1: facing DOWN
  row 2: facing DOWN-RIGHT (diagonal)
  row 3: facing UP
  row 4: facing UP-RIGHT (diagonal)
* each row contains identical animation sequences

animations included:
idle, running, jump, death, exit, and 4 spell animations

SPELL VISUAL DEFINITIONS:

1. Focus Bolt:

* small glowing projectile emitted from the hands
* travels straight or slight arc forward
* soft light trail, no explosion
* minimal particles
* calm and controlled motion

2. Fracture Pulse:

* short-range circular wave expanding outward from character
* subtle distortion ring or ripple effect
* pushes outward visually (shockwave)
* no fire or explosion, more like energy pressure

3. Lingering Sigil:

* character draws or places a glowing symbol on the ground
* simple geometric or arcane circle beneath feet
* slowly pulsing light
* remains stationary on ground
* no vertical effects, purely ground-based

4. Stillness:

* character lowers hands or becomes still
* faint aura or soft glow surrounding character
* subtle time-distortion effect (slight blur or echo frames)
* no projectiles, purely defensive visual

REQUIREMENTS:

* all frames perfectly aligned to same center point
* no jitter between frames
* identical proportions in every frame
* pixel perfect edges (no blur, no anti-aliasing)
* transparent background
* consistent lighting and color palette
* maintain same character identity across all animations

STYLE:
clean retro pixel art, high readability, similar to classic RPG sprites

IMPORTANT:
do NOT redesign character
do NOT change proportions or colors
do NOT add extra details
focus only on directional variation and animation consistency

output as a clean sprite sheet grid

Generated Sprite Artwork

"pixel art sprite sheet, 32x32 per frame, consistent character design character: a small red hooded figure, glowing white eyes, black face, no mouth, simple rounded body, short limbs, minimal shading, consistent silhouette in all frames STRICT layout: * 4 rows = directions row 1: facing DOWN row 2: facing DOWN-RIGHT (diagonal) row 3: facing UP row 4: facing UP-RIGHT (diagonal) * each row contains identical animation sequences animations included: idle, running, jump, death, exit, and 4 spell animations SPELL VISUAL DEFINITIONS: 1. Focus Bolt: * small glowing projectile emitted from the hands * travels straight or slight arc forward * soft light trail, no explosion * minimal particles * calm and controlled motion 2. Fracture Pulse: * short-range circular wave expanding outward from character * subtle distortion ring or ripple effect * pushes outward visually (shockwave) * no fire or explosion, more like energy pressure 3. Lingering Sigil: * character draws or places a glowing symbol on the ground * simple geometric or arcane circle beneath feet * slowly pulsing light * remains stationary on ground * no vertical effects, purely ground-based 4. Stillness: * character lowers hands or becomes still * faint aura or soft glow surrounding character * subtle time-distortion effect (slight blur or echo frames) * no projectiles, purely defensive visual REQUIREMENTS: * all frames perfectly aligned to same center point * no jitter between frames * identical proportions in every frame * pixel perfect edges (no blur, no anti-aliasing) * transparent background * consistent lighting and color palette * maintain same character identity across all animations STYLE: clean retro pixel art, high readability, similar to classic RPG sprites IMPORTANT: do NOT redesign character do NOT change proportions or colors do NOT add extra details focus only on directional variation and animation consistency output as a clean sprite sheet grid "

Sprite ArtAI GeneratedGame Asset