Create a complete 16-bit SNES-era pixel art character sprite sheet of a futuristic tech strategist woman. This must be a clean, production-ready sprite sheet with correct animation logic and biomechanically accurate walk cycles. CANVAS + GRID SPEC • Transparent background • Strict grid layout • Each frame: 64x64 pixels • Even spacing • No overlapping frames • No cropping Grid Structure Columns (left → right): IDLE1, IDLE2, WALK1, WALK2, WALK3, WALK4, WORK1, WORK2, STALE, BLOCKED Rows (top → bottom): DOWN, UP, RIGHT, LEFT Total: 4 rows × 10 columns LEFT row must be manually redrawn — NOT a mirrored copy of RIGHT. Lighting and pink highlight must remain physically consistent. ART STYLE Authentic 16-bit SNES/Genesis-era pixel art 32–64 color palette Clean pixel clusters No anti-aliasing No modern smoothing No painterly effects Crisp silhouette readability Subtle 90s gradient shading Consistent light source: upper front-left Subtle magenta rim light accent on neon hair streak only. CHARACTER DESIGN • Shoulder-length dark brown hair • Bold neon pink highlight streak in front • Warm olive skin tone • Small black rectangular smart glasses (clear lenses) • Charcoal structured blazer • Asymmetric black top • Minimal gold ear cuff • Subtle metallic smart ring on right hand Silhouette must read clearly at 1x zoom. ANIMATION LOGIC (CRITICAL) Walk cycle MUST alternate legs correctly. No duplicated stance frames. Proper 4-Frame Walk Cycle Structure (Per Direction) WALK1 – Contact A Right leg forward, left leg back. Right arm back, left arm forward. Hips shifted 1–2 pixels toward forward leg. WALK2 – Passing A Right leg centered under torso. Left leg lifting forward. Arms crossing midpoint. WALK3 – Contact B Left leg forward, right leg back. Left arm back, right arm forward. Hips shifted opposite of WALK1. This must be a mirrored pose of WALK1 with correct weight shift. WALK4 – Passing B Left leg centered under torso. Right leg lifting forward. No repeated leg positions. No sliding feet. Clear alternating stride. Grounded weight transfer visible in hips and shoulders. Blazer hem shifts subtly with motion. Neon pink hair streak bounces slightly during WALK2 and WALK4. IDLE IDLE1 / IDLE2 2-frame breathing loop. Subtle chest rise. 1-pixel vertical micro-movement. Neon streak slight secondary motion. WORK WORK1 / WORK2 Typing on holographic cyan pixel keyboard projection. UI elements geometric and intentional — not generic glow. Glasses show tiny glint in one frame. STALE Neutral stance. Minimal movement. Calm, observant expression. BLOCKED Arms crossed. Slight lean back. Neon pink streak 1 shade brighter. Subtle rim-light emphasis. Energy restrained, not exaggerated. DIRECTIONAL RULES DOWN – facing viewer UP – back-facing, hair + blazer silhouette visible RIGHT – full right profile LEFT – manually drawn mirrored orientation, consistent lighting MOOD 90s cyberpunk RPG strategist class. Calm authority. Controlled rebellion. Integrated augmentation. Quiet power. Not flashy. Not chaotic. Not anime exaggerated.

Generated Sprite Artwork

"Create a complete 16-bit SNES-era pixel art character sprite sheet of a futuristic tech strategist woman. This must be a clean, production-ready sprite sheet with correct animation logic and biomechanically accurate walk cycles. CANVAS + GRID SPEC • Transparent background • Strict grid layout • Each frame: 64x64 pixels • Even spacing • No overlapping frames • No cropping Grid Structure Columns (left → right): IDLE1, IDLE2, WALK1, WALK2, WALK3, WALK4, WORK1, WORK2, STALE, BLOCKED Rows (top → bottom): DOWN, UP, RIGHT, LEFT Total: 4 rows × 10 columns LEFT row must be manually redrawn — NOT a mirrored copy of RIGHT. Lighting and pink highlight must remain physically consistent. ART STYLE Authentic 16-bit SNES/Genesis-era pixel art 32–64 color palette Clean pixel clusters No anti-aliasing No modern smoothing No painterly effects Crisp silhouette readability Subtle 90s gradient shading Consistent light source: upper front-left Subtle magenta rim light accent on neon hair streak only. CHARACTER DESIGN • Shoulder-length dark brown hair • Bold neon pink highlight streak in front • Warm olive skin tone • Small black rectangular smart glasses (clear lenses) • Charcoal structured blazer • Asymmetric black top • Minimal gold ear cuff • Subtle metallic smart ring on right hand Silhouette must read clearly at 1x zoom. ANIMATION LOGIC (CRITICAL) Walk cycle MUST alternate legs correctly. No duplicated stance frames. Proper 4-Frame Walk Cycle Structure (Per Direction) WALK1 – Contact A Right leg forward, left leg back. Right arm back, left arm forward. Hips shifted 1–2 pixels toward forward leg. WALK2 – Passing A Right leg centered under torso. Left leg lifting forward. Arms crossing midpoint. WALK3 – Contact B Left leg forward, right leg back. Left arm back, right arm forward. Hips shifted opposite of WALK1. This must be a mirrored pose of WALK1 with correct weight shift. WALK4 – Passing B Left leg centered under torso. Right leg lifting forward. No repeated leg positions. No sliding feet. Clear alternating stride. Grounded weight transfer visible in hips and shoulders. Blazer hem shifts subtly with motion. Neon pink hair streak bounces slightly during WALK2 and WALK4. IDLE IDLE1 / IDLE2 2-frame breathing loop. Subtle chest rise. 1-pixel vertical micro-movement. Neon streak slight secondary motion. WORK WORK1 / WORK2 Typing on holographic cyan pixel keyboard projection. UI elements geometric and intentional — not generic glow. Glasses show tiny glint in one frame. STALE Neutral stance. Minimal movement. Calm, observant expression. BLOCKED Arms crossed. Slight lean back. Neon pink streak 1 shade brighter. Subtle rim-light emphasis. Energy restrained, not exaggerated. DIRECTIONAL RULES DOWN – facing viewer UP – back-facing, hair + blazer silhouette visible RIGHT – full right profile LEFT – manually drawn mirrored orientation, consistent lighting MOOD 90s cyberpunk RPG strategist class. Calm authority. Controlled rebellion. Integrated augmentation. Quiet power. Not flashy. Not chaotic. Not anime exaggerated."

Sprite ArtAI GeneratedGame Asset