"16-bit pixel art soldier sprite sheet, arcade run-and-gun style, similar to classic 2D war shooters. Side-view 4-direction character sprite sheet (DOWN, LEFT, RIGHT, UP), not top-down. TECH: 32x32 pixels per frame, strict 16-color palette, 1-pixel black outline, strong internal shading, no anti-aliasing, pure white background. PROPORTIONS: Realistic tiny soldier, big rounded helmet and small body, about 20 pixels tall, 13 pixels wide, short legs and arms, readable silhouette at low resolution. UNIFORM: Dalai Farmers faction, olive green uniform (base #556B2F, shadow #3D4F1F, highlight #6B8E23), matching olive helmet, dark boots, brown belt and pouches, brown rifle with black barrel always visible when aiming. LAYOUT: Row 1 – WALK DOWN: 8 frames of the soldier walking toward the camera, gun held across the chest. Row 2 – WALK LEFT: 8 side-view frames walking left, body in profile, rifle pointing forward. Row 3 – WALK RIGHT: same as walk left but mirrored. Row 4 – WALK UP: 8 frames walking away from camera, backpack visible, rifle on the back. Row 5 – SHOOT DOWN: 4 frames standing and firing toward the camera. Row 6 – SHOOT LEFT: 4 side-view firing frames to the left. Row 7 – SHOOT RIGHT: 4 side-view firing frames to the right. Row 8 – DEATH: 4 frames of death animation, soldier falling sideways to the ground with rifle dropping. LIGHTING: single light source from top-left, consistent on all frames and directions, strong highlights on helmet and shoulders. STYLE: Clean readable 16-bit console sprite, same style as classic pixel soldier sprite sheets, ready for use in a retro war game. --v 6.0"