2D game sprite sheet, top-down view compatible, transparent background, pixel perfect, 6 frames 

Animation sequence breakdown (6 frames in a single horizontal strip):
1. Frame 1 (Windup): Body slightly turned left, right arm pulled back, fist at waist level (weapon behind body).
2. Frame 2 (Anticipation): Right arm further back, elbow bent, fist near right hip (weapon still behind).
3. Frame 3 (Mid-swing 1): Right arm extended forward, fist at chest level (CRITICAL FRAME: hand crosses in front of body, weapon in front).
4. Frame 4 (Mid-swing 2): Right arm fully extended to the right, fist at shoulder level (weapon fully in front).
5. Frame 5 (Recoil): Right arm pulling back, fist at chest level (weapon in front).
6. Frame 6 (Recovery): Return to neutral idle pose, fist at side.

CRITICAL REQUIREMENTS for weapon layering:
- The right hand (attacking hand) must be in the exact same pixel position in frames 3 and 5 for weapon attachment.
- Do NOT draw any weapons, gauntlets, or items in the hand.
- Consistent lighting and color palette with the reference, soft cel shading.

Generated Sprite Artwork

"2D game sprite sheet, top-down view compatible, transparent background, pixel perfect, 6 frames  Animation sequence breakdown (6 frames in a single horizontal strip): 1. Frame 1 (Windup): Body slightly turned left, right arm pulled back, fist at waist level (weapon behind body). 2. Frame 2 (Anticipation): Right arm further back, elbow bent, fist near right hip (weapon still behind). 3. Frame 3 (Mid-swing 1): Right arm extended forward, fist at chest level (CRITICAL FRAME: hand crosses in front of body, weapon in front). 4. Frame 4 (Mid-swing 2): Right arm fully extended to the right, fist at shoulder level (weapon fully in front). 5. Frame 5 (Recoil): Right arm pulling back, fist at chest level (weapon in front). 6. Frame 6 (Recovery): Return to neutral idle pose, fist at side.  CRITICAL REQUIREMENTS for weapon layering: - The right hand (attacking hand) must be in the exact same pixel position in frames 3 and 5 for weapon attachment. - Do NOT draw any weapons, gauntlets, or items in the hand. - Consistent lighting and color palette with the reference, soft cel shading."

Sprite ArtAI GeneratedGame Asset