"# š§ Dark Fantasy Wizard ā 32Ć32 Sprite Sheet ### šØ Visual Style * **32Ć32 pixels per frame** * Dark, desaturated palette * Heavy shadowing (top-down light source) * Oversized pointed hat obscuring face * Glowing yellow or cyan eyes (2ā3 pixels each) * Long tattered robes that drag on ground * Staff slightly crooked, faint magical ember glow * Subtle robe physics (trailing cloth) --- # š Sprite Sheet Layout **Canvas Size:** 192 Ć 128 px (6 columns Ć 4 rows of 32px frames) ``` Row 1: Idle (4 frames, leave last 2 empty or duplicate) Row 2: Walk (6 frames) Row 3: Jump (4 frames, last 2 empty) Row 4: Cast Spell (6 frames) ``` Total used frames: 20 --- # šÆ Animation Design (Dark Fantasy Feel) ## š¤ Idle (4 frames) 1. Subtle robe sway (1px movement at bottom hem) 2. Eyes flicker brighter 3. Tiny cloth drag shift 4. Micro hat dip (breathing effect) š Keep movement minimal and eerie. --- ## š¶ Walk (6 frames) * Feet barely visible under robe * Robe bottom stretches backward on forward step * Frame 3 & 6 = strongest cloth drag * Hat bob is subtle, 1px vertical motion * Staff lags 1 frame behind body motion š The robe should feel heavy and slightly delayed. --- ## 𦓠Jump (4 frames) 1. Crouch (robe compresses 2px upward) 2. Lift-off (robe trails downward) 3. Mid-air float (cloak flares slightly) 4. Fall (robe sharply tapered beneath) š Keep legs mostly hidden ā silhouette matters more than detail. --- ## š„ Cast Spell (6 frames) 1. Staff lifts 2. Eyes brighten 3. Small dark orb forms (deep purple/blue core) 4. Bright rim light flash 5. Release frame (1ā2px recoil) 6. Robe settles slowly Optional: 1-frame pure white staff tip for impact punch. --- # šØ Recommended 32Ć32 Proportions * Hat: 12ā14px tall * Body: 14ā16px * Robe drag: bottom 4ā6px * Eyes: 2Ć2 pixels * Staff: 1px wide shaft Silhouette should read clearly even when zoomed out. MAKE SURE IT CAN BE ADAPTABLE TO BE A SHOOTER AS WELL, INT HE CODE, THE STAFF MOVES TO THE CURSOR"