Create a 2D top-down RPG pixel-art character spritesheet. The spritesheet must contain an 8-direction walking set for a single character with 3 frames per direction (24 frames total). The character is a young female adventurer with wheat/tan skin and dark purple hair. Outfit style is funky fantasy RPG: short tunic + light armor details, boots, small belt pouch; readable silhouette. She has a sword in a sheath/holder strapped to her LEFT thigh (left from the character’s POV), visible consistently across angles.
Directions required (8 total), using the character’s POV for left/right (not the viewer’s):

North: facing away from the camera (back view)
North-West: half back + half left side
North-East: half back + half right side
West: full left side profile
East: full right side profile
South: facing the camera (front view)
South-West: half front + half left side
South-East: half front + half right side
For each direction, draw 3 animation frames:

Frame A: idle/neutral standing pose

Frame B: walking pose with LEFT leg forward and RIGHT leg back

Frame C: walking pose with RIGHT leg forward and LEFT leg back

Include proper torso counter-rotation and arm swing consistent with anatomy and walking motion.
Pixel art style requirements:

Crisp clean pixel art, consistent linework
32x32 pixels per frame (or 48x48 if higher detail is needed; keep consistent)
Transparent background
Frames aligned to a uniform grid; consistent pivot/feet grounding across all frames
Lighting simple and readable; avoid heavy shading
No extra characters, no extra objects, no text, no UI
Layout requirement:

Arrange the spritesheet in rows by direction in this order:

North, North-East, East, South-East, South, South-West, West, North-West

Each row contains 3 frames in the order: Idle, Walk(L leg forward), Walk(R leg forward).
Ensure the sword sheath stays on the character’s LEFT thigh in every direction and does not flip incorrectly. , in Pixel Art style

Generated Sprite Artwork

"Create a 2D top-down RPG pixel-art character spritesheet. The spritesheet must contain an 8-direction walking set for a single character with 3 frames per direction (24 frames total). The character is a young female adventurer with wheat/tan skin and dark purple hair. Outfit style is funky fantasy RPG: short tunic + light armor details, boots, small belt pouch; readable silhouette. She has a sword in a sheath/holder strapped to her LEFT thigh (left from the character’s POV), visible consistently across angles. Directions required (8 total), using the character’s POV for left/right (not the viewer’s): North: facing away from the camera (back view) North-West: half back + half left side North-East: half back + half right side West: full left side profile East: full right side profile South: facing the camera (front view) South-West: half front + half left side South-East: half front + half right side For each direction, draw 3 animation frames: Frame A: idle/neutral standing pose Frame B: walking pose with LEFT leg forward and RIGHT leg back Frame C: walking pose with RIGHT leg forward and LEFT leg back Include proper torso counter-rotation and arm swing consistent with anatomy and walking motion. Pixel art style requirements: Crisp clean pixel art, consistent linework 32x32 pixels per frame (or 48x48 if higher detail is needed; keep consistent) Transparent background Frames aligned to a uniform grid; consistent pivot/feet grounding across all frames Lighting simple and readable; avoid heavy shading No extra characters, no extra objects, no text, no UI Layout requirement: Arrange the spritesheet in rows by direction in this order: North, North-East, East, South-East, South, South-West, West, North-West Each row contains 3 frames in the order: Idle, Walk(L leg forward), Walk(R leg forward). Ensure the sword sheath stays on the character’s LEFT thigh in every direction and does not flip incorrectly. , in Pixel Art style"

Sprite ArtAI GeneratedGame Asset